Multimatograf #9 gfx pack
Пак работ с графического realtime конкурса, прошедшего на фестивале 'Мультиматограф #9'. Работы рисовались в атрибутах Спектрума.
Также можно пофлеймить тут.
Arcade Game Designer 4 Is Out
AGD is a tool for writing your own simple arcade games. Download the latest version here.
Whats new:
Sprites can now be individually coloured using the SPRITEINK command. If 16x16 sprites aren't big enough, there's an option to use 16x24 instead. Note there's still a one-size-fits-all policy, but at least you now have a choice. It'll even resize your sprites for you.
The Spectrum Show #16
In this episode we go back to June 1984 and get all the latest Sinclair news and top selling Spectrum games. We look back at a dark period in emulator history as its tenth anniversary passes. We check out some older games and look at some newer titles.
Your Game 5 Has Been Announced!
After about three years of absence, the Your Game competition gets the fifth run, as well as several changes to the rules and organizer team.
"Your Game" ZX Spectrum game making competition opens for the 5th time: http://abzac.retropc.ru/ti
To stimulate the development of ZX Spectrum the organizers have selected ZX Evolution as a target machine. (It seems that only ATM Turbo 2 compatible, or potentially compatible, Spectrums are produced now for sale.)
This does not mean you have to support all the extra features of ATM Turbo 2 / ZX Evolution computers in your games. But if you use more of them, it will be appreciated. And if your game is compatible in any way with inferior models, it will be appreciated too. (You can make as many executables as you want.)
Super Spectrum is not a dream now. In ATM Turbo computers (since 1991) each pixel can have its own colour, 320x200 in 16 colours out of 64. You have 1MB RAM (4MB in ZX Evolution), 7 MHz CPU (14 MHz in ZX Evolution) and Beta 128 Disk Interface (plus SD card interface added in ZX Evolution). You can use AY sound, 8-bit DAC, or any of NeoGS and TurboSound FM sound cards.
The deadline will be in June 2014. But try to contact us as early as possible if you write a game for our compo. We'll consult you and help with sources, docs, testing etc.
Prize fund is $500 so far, from 6 sponsors interested in the development of ZX Spectrum.
ATM Turbo 2 programming manual (English): http://alonecoder.nedopc.com/zx/books/ATMHW.rar
ZX Evolution user manual (English): http://nedopc.com/zxevo/zxevo_user_manual_revc_eng.pdf
ZX Evolution site (English): http://nedopc.com/zxevo/zxevo_eng.php
NeoGS sound card site (English): http://nedopc.com/gs/ngs_eng.php
TurboSound FM sound card site (Russian): http://www.nedopc.com/TURBOSOUND/ts-fm.php
Games and demos for ATM Turbo 2: http://atmturbo.nedopc.com/atmload.htm
Games and demos for ZX Evolution: http://forum.nedopc.com/viewtopic.php?f=30&t=1162
ATM Turbo 2 emulator: http://alonecoder.nedopc.com/zx/CATDEMO.rar
ZX Evolution emulator: http://alonecoder.nedopc.com/zx/theboard2.rar
SDK for writing sprite based games in C: http://shiru.untergrund.net/files/src/evo_sdcc.zip
Quick and dirty sjasm programming example: http://alonecoder.nedopc.com/zx/atm_example.rar
Quick and dirty ALASM programming example: http://alonecoder.nedopc.com/zx/theboard.zip
The rules of the compo are TBA.
iZX 2.0 Is Out
Starting from v2.0 iZX deprecate old activation method. Now iZX activation key can be obtained via PayPal. Price didn't change, however trial mode is removed. But you can still try iZX Lite version before buying iZX, it's free. Those customers who already bought iZX can get activation key for free. See here for more details.
Now about new features. The biggest one is online downloader integrated with WOS. It allows to browse catalogue, search for games and download them from WOS. Another most wanted feature is bluetooth keyboard support. The third feature is an ability to load programs from MIC input of device.
Also in release 2.0 you'll meet with new GUI interface for iPad, quicksaves and other improvements.
ZX AAA Compo 2013 Results
Demo compo
1. 6. OSCOSS Entire Group 1845 / 221 = 8.35
2. 8. The Board II Alone Coder 1830 / 222 = 8.24
3. 1. DOZEN Megademo Hacker VBI 1437 / 222 = 6.47
Graphics compo
1. 4. HA_DHIWE rObat 1822 / 243 = 7.50
2. 1. Fishing Dimidrol 1747 / 241 = 7.25
3. 15. Exolon Diver 1701 / 241 = 7.06
Music compo
1. 5. Mission Andromeda Splinter 1351 / 176 = 7.68
2. 8. Arcane Zone Part 2 Yerzmyey 1222 / 168 = 7.27
3. 6. Minimoog r10 Husmann 1211 / 173 = 7.00
SAM Revival Issue 24 Now Out!
- 40 pages packing in the news from around the SAM Coupé Scene.
- What happened to Sandman's Shadow - information, screenshots and sketches from Gordon Wallis about the point-and-click adventure game he was developing back in 1992.
- Developer Diary - Lots of info from SAM developers featuring a Space Invaders Arcade Machine Emulator (Simon Owen), Wubtris + more (Rob Evans).
- Coupe Correspondence - lots of readers letters.
- SAM Comment - kicking around some potential new projects for the SAM Coupe.
On the coverdisk you'll find the full game 'The Witching Hour' by John Vincent (who also painted the fab cover artwork for the magazine too!) There's also the preview demo 'Minutes Before The Witching Hour'.
Issue 24 of SAM Revival cost £4.99 (including UK postage) or £6.99 (including EU postage). Order now!
sq27gift
Another quick gift from miajake and brightentayle, this time for sq/skrju!
ZXAAA Compo 2013 Online Voting
Russia: http://spectrum4ever.org/zxaaa13/
Boston: http://spectrum4ever.org/zxaaa13/?lng=eng
Brand New Game: Locomotion [ZX81]
At Sinclairzxworld a new 1K hires game by Dr Beep is available. Locomotion is a game where you must built a track for the train that starts at the left down corner. Make a track and let the train return to the startingposition.
Each succesfull ended screen will give you a wopping point in the score.
Controls :
Qwert = up
Asdfg = down
12345=left
67890=right
Space to start a game.
On the screen you will see garbage after loading. This is initial code and relocated code over the systemvariables to make more memory usefull.
Brand New Music Album: Astral Combat
Finally in a ZX Spectrum version - "ASTRAL COMBAT". It's a 3-parts music-collection made in 2013. Contains 8 digital songs.
Credits:
All music by YERZMYEY/HOOY-PROGRAM
Code by SHIRU.
Graphic by TRIXS and PIESIU/AGENDA.
Well, some example of AY chip possibilities. Works on ZX Spectrum 48K with AY-interface. It can work with beeper but the songs have NOT been designed for beeper, so it will sound like you-know-what. Also You can use Covox, if You have one, attached to Your Speccy.
Keys:
A - AY
B - beeper
C - COVOX
M - music start
SPACE - next parts.
If You load from cassette, please remember - in the main part choose songs in order, from 1 to 6, to avoid searching on the tape.
You can find this music in MP3 files, recorded from real hardware, on this WWW site: http://yerzmyey.i-demo.pl.
Artfield 2013
Как сообщает Касик, Artfield состоится 15-16 июня на том же месте. Вся инфа тут.
The Spectrum Show #15
In this episode we go back to May 1984 and get all the latest Sinclair news and top selling Spectrum games. We have a mammoth arcade clone shoot and go ape over the best Donkey Kong clone. We check out some older games and look at some newer titles.