29Jun/121

Unreal Speccy Portable v0.0.36 android

posted by Vinnny

Обновился эмулятор Unreal Speccy Portable для портативных устройств под управлением Android OS. Звуковые задержки сведены к минимуму, добавлена возможность фильтрации видео и синхронизации по таймеру, исправлен cursor-джойстик, и прочее.

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28Jun/120

Z80Stealth v1.10

posted by Vinnny

Эмулятор Z80Stealth для Windows в последнее время довольно регулярно обновляется. В свежих версиях Кирилл Колпаков добавил Border Creator (редактор картинок на бордюре, что будет очень кстати в связи с приближающимся DiHalt 2012 и конкурсом Border Intro), поддержку внешнего ассемблера SJAsmPlus, ZIP-архивы, Drag&Drop, и прочее.

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26Jun/120

Demo Version: Karate Twins

posted by news

26Jun/120

New MP3 Album of Micromusic/Chiptunes: ZX81 and Two YM2149 Chips

posted by news

Some info about the album from Yerzmyey below:

OK dudez, I don't release new stuff often. But after 2 years of silence I decided to make something new - and something a little bit different. ;)

This is a collection of songs made on ZX81 with TurboSound for ZX81 (two ZonX interfaces - on different ports - to play simultaneously 6 channels).
All has been written on real ZX81 machine - NO EMULATORS have been USED.
All titles are somehow related with ZX81 machine. ;)

The album is for fans of YM2149 and for AY fans.

Tracklist:
01. Yerzmyey - ZX81
02. Yerzmyey - New Line
03. Yerzmyey - UrsULA
04. Yerzmyey - Motherboard Circuit ISSUE ONE
05. Yerzmyey - Break Space
06. Yerzmyey - Earport
07. Yerzmyey - Touch sense

TOTAL TIME: 29:39 min.

Full quality (more/less) 3-pages cover-art to download:
http://yerzmyey.i-demo.pl/zx81/yerz-zx81-cover.zip

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25Jun/120

Demo Version: Flynn’s Adventure

posted by news

In April of 2012 Tomd released technical demo version of his promising game "Flynn's Adventure". Short information from the author below.

Here a tech demo of my latest full game, imaginatively titled "Flynn's Adventure" a follow-up/sequel to last years Flynn's Adventure in Bombland. I have now built the majority of the core game engine so thought it would be a great time to get you all to test it out so I can iron out the bugs, improve playability etc... before diving into to finishing the story, maps, graphics, sound etc... similar to what I did with my last full release which helped me loads. Thanks again...

The game is similar to a couple of my favourite titles of all time (won't take you long to guess) and the basic premise is to wander about the full colour map taking to people, slaying monsters, collecting useful stuff and solving puzzles in order to rescue your once again captured buddies.

Keys are QAOP(bnmSpace) or Sinclair (67890). In addition to this there are 6 menu keys. 1-attack mode, 2-use mode, 3-tape menu (doesn't do anything yet), 4-look mode, 5-inventory mode. 1 and 2 will hopefully be self explanatory. 3 will enable you to save your position in game eventually. 4 activates a look mode which doesn't do an awful lot at the moment other than help you id stuff (will do more later in the game). 5 shows the players inventory where you can equip items or drink potions etc...

Couple of hints/tips. You need to equip items before they are activated i.e. swords, torches etc... To use keys on locks you need to drag them from the inventory onto the thing you need unlocking. To use swords etc... you need to be in attack mode. To manipulate objects on screen you need to be in use mode.

Big thanks go to R-Tape who kindly alpha tested this for me.

Any question or feedback please just post here, hope you enjoy.

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25Jun/120

FUNKYSPECTRUM Previews: Double Dragon 2012 Part 1

posted by news

FUNKYSPECTRUM – YouTube channel with reviews of all the latest ZX SPECTRUM games. You heard it here first!

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24Jun/123

Brand new game: Bouncing Bomb: Redux

posted by news

Bouncing BombA freeware game for the 48K ZX Spectrum, by Phil Ruston 1986-2012. This is a remake of his first attempt at a machine code game which he originally made way back in 1986.

Bounce through 20 deadly levels to reach and destroy the experimental reactor core (which has gone critical, as they do..) Open the door to the next level by hitting the key icons in order (flashing=target). Avoid the spikes and security systems and collect the bonuses.

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23Jun/120

ZX Spectrum’s chief designers reunited 30 years on

posted by news

I have recently found an article dated 23 April 2012. What's the date? You should know.

The ZX Spectrum is 30 years old. The successor to Sir Clive Sinclair's ZX81 - at the time the world's best selling consumer computer - it introduced colour "high resolution" graphics and sound.

It also offered an extended version of Sinclair Basic, a computer language with which hundreds of thousands of users were already familiar.

Happy birthday Speccy! Again and again.

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23Jun/120

ZX Spectrum demos in HD

posted by news

Glad to point you to tubenodeus — fast growing YouTube channel created by nodeus with ZX Spectrum demos in HD.

Today there are more than ten demos here. Good startup!

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23Jun/120

The Spectrum Show #5

posted by Vinnny

Paul Jenkinson с помощью своей машины времени The Spectrum Show переносит нас в июль 1983 года. Спектрумовская атмосфера из новостей и игр почти тридцатилетней давности, а также конструкторы игр (да-да, они уже тогда существовали!). Кстати, если у вас есть желание помочь в создании этого видео-подкаста - свяжитесь с автором.

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21Jun/120

Welcome to new Ocean page!

posted by news

ocean

The new site launches in celebration of the veteran publishing house, OCEAN SOFTWARE. This site aims to have the most exhaustive list of Ocean assets all in one place.

And don't forget to check out site's gallery and see a growing repository of images, some never seen before.

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21Jun/120

ZX81 Turbosound Song Released

posted by news

With a huge delay (sorry!) i post really interesting music news from Yerzmyey:

And yessss - I finished it today.

So, this is another song entirely made on ZX81 and ZX81 only - a UK monochrome computer from 1981.

MP3 recorded from real hardware.

This is a song for TurboSound (2 x AY).
As I was making it entirely on ZX81, I wasn't able to constantly check out how both halfs of the song work together, so actually the second AY gives only some "deeper" sound this time, nothing more.

After all, I think it's a really decent sound, pretty powerful with 2 YMs/AYs.

PS: Thx a lot for all the soft/hardware to: Sasha2000, SirMorris, Andy Rea and Moggy (for software-ports for more stupid users like me).

Greetzzz, Yerzmyey/AY-RIDERS.

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15Jun/120

Unreal Speccy Portable v0.0.35 android

posted by Vinnny

Вышла новая версия эмулятора Unreal Speccy Portable для портативных устройств под управлением Android OS. Добавлена поддержка MIPS архитектуры, быстрая прокрутка при выборе файлов, исправлена ​​ошибка с переполнением буфера звука.

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15Jun/120

ZXTune rev.1802

posted by Vinnny

Vitamin^CAIG выложил новую сборку кроссплатформенного музыкального плеера ZXTune. Динамично развивающийся проект уже поддерживает несколько десятков музыкальных форматов, образов, архивов и упаковщиков с возможностью поиска музыки внутри файлов.

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15Jun/120

Arcade Game Designer v3.0

posted by Vinnny

Домашняя страничка Jonathan Cauldwell переехала на новое место. Джонатан выложил новую версию конструктора Arcade Game Designer. С его помощью можно делать аркадные игры (платформеры, стрелялки, и прочее) для Спектрума. Из нововведений: реорганизована структура редактора чтобы больше оставлять памяти для разработки игр, добавлен редактор палитры ULA+, редактор шрифтов, зеркалирование спрайтов, новые команды и переменные, исправлены ошибки, и прочее. Новая версия работает только на конфигурации 128K/+2.

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5Jun/120

The Spectrum Show #4

posted by Vinnny

Paul Jenkinson выпустил очередной номер видео-подкаста The Spectrum Show, который переносит нас в следующий месяц - июнь 1983 года. В выпуске: обзор новостей того времени, игры (старые и современные), а также эволюция интерфейса джойстика для Спектрума.

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