Tarjan's huge page, which is literally stuffed with the descriptions of various Spectrum clones now also includes a somewhat complete description of Pentagon and its' modifications, as well as the originally Czech DivIDE interface.
And so Goblinish did it again! He crammed a pretty eye-pleasing color effect into a mini-intro and placed third on Demosplash 2012 with less bytes than on his previous work.
It now can be honestly said that while the Russian game development seems to be back on its' feet, the ZX Evolution gamedev has only arose. Here's a fine proof: hippiman has made this quirky blend of a top-down shooter and a rouge-like game on pure C (which couldn't be possible without the SDK developed by Alone Coder and Shiru, though), which also includes eyecandy comparable to what you may see on Sega MegaDrive and really lush music from Sprinter.
Given that this game was made for a really sophisticated Spectrum clone, most of you guys might not own an actual PentEvo, but that's not a big bother, since you can run it on a very special emulator available here (use F3 to load the game, then F12 to reset to TR-DOS and autorun the game). WASD moves the player robot while cursor keys let him shoot in different directions.
They don't care whether you can code for Spectrum or not - if you can create games for the other computers, consoles or even mobile devices, then you're in. RetroMania 2012, which will take place in Zaragoza, Spain, hosts a ZX Spectrum remake contest, the rules to which you can download here, in both Spanish and English.
Briefly speaking, Encyclopaedia Galactica, a new game from Johnathan Cauldwell (and many other good people) is available for sale five pounds per each physical copy or two pounds per the .tap image on RetroFusion.
One more release for today! This particular crack should work fine under both 48K and 128K memory modes.
It's been a while since there have been any news, so here's a relatively new release by Slider to cover it up.
Geez, now it appears that I've spotted another <128K intro from Outline 2012 a bit too late. So here's a quick post to fix it: a 64 byte intro by Goblinish which placed third on the compo. Get it here.
This month, the fans of Spectrum have lost a couple of guys who meant a lot for this little but pretty quirky machine. Last week, Yuriy Rodionov has died. Today, Mike Singleton, who was christened as the father of computer gaming by many people, got his life ended while he was struggling with cancer.
For a recap, Singleton wrote such masterpieces of ZX Spectrum such as Lords of the Midnight, Doomdark's Revenge, Dark Sceptre and War in Middle Earth. These games, while being groundbreaking for their time, are also notable for their depth and incredibly huge in-game worlds that were previously thought to be impossible to fit into such a small RAM of ZX Spectrum.
May you rest in peace, Michael.
Well, not quite, considering it's only a demo version that got the translation so far. Still, it's complete and it's working, so download the TRD image here to try it out. It should perfectly work in Spectaculator, FUSE or UnrealSpeccy.
Star Heritage was developed by STEP Creative Group in 1995 and was probably one of the first hit games of the Russian Spectrum homebrew scene. It's a gfx+text adventure which, however, incorporates a pure menu-based interface, alongside combats, day and night simulation and, somewhat obviously, exciting storyline. Several years later, it was remade for GameBoy Color and PC (with the latter being a licensed remake).
Another game that was available only as a tape image gets a disk version, so download it here.
Yet another sports game is now finally available for Beta128 machines, thanks to Slider. Go get it!
This is a disked demo version of a puzzle game called Armalyte, which includes only one level to beat, but despite it was never released, Slider decided to port this unfinished game to TR-DOS for historical purposes. Get it here.