Edge: The Making Of — Lords Of Midnight

posted by TecSoft

An old but sill interesting article.

"Lords Of Midnight was truly a thing of beauty. Its icy wastes, craggy citadels and distinctive deep blue sky brought a dimension of style to the ZX Spectrum of 1984 which served to dignify, rather than trivialise, videogames. And, like all the games which alter the way we think about electronic entertainment, it wouldn’t fit neatly into any given category. Strategy, RPG, text adventure – it was all of these and something quintessentially more. An independent universe which would leave a residual trace in the memory of all those who traversed its furthest reaches."

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